Welcome to Museum Archipelago in Your Inbox, which does exactly what it says on the tin. Museum Archipelago, your audio guide to the rocky landscape of museums, is hosted by me, Ian Elsner.
Museums today are filled with software, yet they’ve largely avoided being “eaten” by the tech industry. Unlike music or movies, exhibitions can’t be downloaded or scaled infinitely. There’s only one Mona Lisa. But if the wrong platform finds the right leverage, that immunity may not last.
Which is why the kind of software museums choose matters. TilBuci is a free, open-source tool used by museums to build touchscreens, kiosks, and projections. It was created by Brazilian software developer Lucas Junqueira after watching too many digital exhibitions quietly break down once the opening buzz faded. Designed to be usable by museum staff long after developers leave, TilBuci treats software not as a product, but as infrastructure.
In this episode, Lucas Junqueira talks about what it takes to build museum software that lasts. Through the story of a projection still running on the facade of the Space of Knowledge museum in Belo Horizonte over a decade after it opened, we explore how open, locally controlled tools extend the life of museum systems, and what’s at stake if a tech platform ever inserts itself between museums and their audiences.
Gallery Continues 🎒
Before touchscreens, kiosks, and projections became commonplace, computing work was already quietly reshaping how museums told stories. Even longer before than you might think.
The first museum technology conference was hosted in 1968 at the Metropolitan Museum of Art. For episode 103 of Museum Archipelago, I interviewed the founders of the Oral Histories of Museum Computing project, which collects the stories of what happened since that first museum technology conference, identifying the key historical themes, trends, and people behind the machines behind the museums.
Archipelago at the Movies🍿 Jurassic Park (1993)
They never call it a museum. Jurassic Park has a visitor center, a tour, a gift shop, fossils on display.
It’s curated, it’s interpretive, it’s full of didactic signage and high budget audio, visual material. It has a pulse visitor experience that begins with an introduction film, but nobody ever says museum. That’s because museums are slow, they’re dusty, they’re institutions. Jurassic Park wants to be something faster, cleaner, cooler, a theme park, a show a miracle.
But Jurassic Park is a museum movie. The dinosaurs are exhibits, living dioramas, engineered to validate a particular vision of science and nature and human knowledge. The tour is scripted. The narrative is highly controlled. That is until it isn’t.
The latest episode Club Archipelago about 1993’s Jurassic Park is a good one.









